<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>LaurAwesome &#187; Interactive</title>
	<atom:link href="http://laurawesome.com/category/interactive/feed/" rel="self" type="application/rss+xml" />
	<link>http://laurawesome.com</link>
	<description>Searching for the perfect screwdriver...</description>
	<lastBuildDate>Mon, 16 Apr 2012 00:28:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Processing JS Test</title>
		<link>http://laurawesome.com/processing-js-test/</link>
		<comments>http://laurawesome.com/processing-js-test/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 21:39:58 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Drawings]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[drawings]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://laurawesome.com/?p=768</guid>
		<description><![CDATA[Just a little test to play around with Processing js in wordpress. .]]></description>
			<content:encoded><![CDATA[<p>Just a little test to play around with Processing js in wordpress.</p>
<p>.</p>
<p><script type="application/processing">

int fCount = 75;
Frame[]f = new Frame[fCount];
float[]x = new float[fCount];
float[]y = new float[fCount];

void setup() {
	size(600, 400);
	frameRate(15);
initFrames();
}
void draw() {
	background(0);
 for (int i = 0; i < fCount; i++) {
      f[i].setFlight(x[i], y[i]);
      f[i].fly();

  }
}
void initFrames() {
  for (int i = 0; i < fCount; i++) {
     f[i] = new Frame(75,75); 
    x[i] = random(-250, 300);
   y[i] = random(-250, 300);

  }
}

class Frame {

  // Properties
  float  w, h;
  float ang = 0, ang2 = 0;
  float moveX, moveY ;
  color c;

  // Constructors

  Frame(float w, float h) {
     c  = color(0,random(100,175),random (100,150));
    this.h = h;
    this.w = w;
;
  }

  void setFlight(float moveX, float moveY) {
    this.moveX = moveX;
    this.moveY = moveY;

  }

  void fly() {
    pushMatrix();
    float px, py;

    // Flight

    px = 1/( sin(radians(ang))) *moveX;
    py = 1/( sin(radians(ang))) *moveY;

    translate(width/2 + px, 
    height/2 + py);

    // Draw

    fill(c);
    rect(-30,-30, w, h);

        ang += 1.55;

        popMatrix();

  }
}
</script></p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/processing-js-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tear you apart *cough* &#8211;Prototype _08</title>
		<link>http://laurawesome.com/tear-you-apart-cough-prototype-_08/</link>
		<comments>http://laurawesome.com/tear-you-apart-cough-prototype-_08/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 02:12:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/tear-you-apart-cough-prototype-_08/</guid>
		<description><![CDATA[&#160; &#160; The challenge that faced our heroes was of material, the world presented plentiful treasures with a variety of desirable properties. Among them included trace paper, thin plexi, chipboard, foam, mylar, acetate and, spandex. The trace paper provided a good way to test the reactions of the patterns but it could not hold up [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/Z1WM2-1PvEc" frameborder="0" width="420" height="315"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The challenge that faced our heroes was of material, the world presented plentiful treasures with a variety of desirable properties. Among them included trace paper, thin plexi, chipboard, foam, mylar, acetate and, spandex. The trace paper provided a good way to test the reactions of the patterns but it could not hold up to too much force. The plexi, mylar and chipboard all broke under force. The Spandex allowed movement but no rigidity. This was solved by layering it with acetate which gave it structure while allowing movement. *kthx* _Laura and Jess!</p>
<p>&nbsp;</p>
<p><a href="http://laurawesome.com/wp-content/uploads/prototype_08.jpg"><img class="alignnone size-thumbnail wp-image-567" title="prototype_08" src="http://laurawesome.com/wp-content/uploads/prototype_08-150x150.jpg" alt="" width="150" height="150" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/tear-you-apart-cough-prototype-_08/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tug of WAR!</title>
		<link>http://laurawesome.com/tug-of-war/</link>
		<comments>http://laurawesome.com/tug-of-war/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 07:44:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/tug-of-war/</guid>
		<description><![CDATA[As our quest moves forward we realize the beauty of stopping and smelling the flowers. Finding patterns in the natural world. OK so really it might be from the internet, specifically Milgo Bufkin and XURF practically the same thing. With just an initial test pattern we played with what pulling at the edges and the [...]]]></description>
			<content:encoded><![CDATA[<p>As our quest moves forward we realize the beauty of stopping and smelling the flowers. Finding patterns in the natural world. OK so really it might be from the internet, specifically Milgo Bufkin and XURF practically the same thing.</p>
<p>With just an initial test pattern we played with what pulling at the edges and the type of patterns that could be created.</p>
<p>We then started to test different lengths and spacing of the pattern</p>
<p>Longer slits in one direction allowed more movement along one axis.</p>
<p>Whereas more evenly sized and spaced slits created a system that allowed movement dually on both axis.</p>
<p>*woo*<br />
_Laura and Jess!</p>

<a href='http://laurawesome.com/tug-of-war/material_01/' title='material_01'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_01-284x150.jpg" class="attachment-thumbnail" alt="material_01" title="material_01" /></a>
<a href='http://laurawesome.com/tug-of-war/material_02/' title='material_02'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_02-284x150.jpg" class="attachment-thumbnail" alt="material_02" title="material_02" /></a>
<a href='http://laurawesome.com/tug-of-war/material_03/' title='material_03'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_03-284x150.jpg" class="attachment-thumbnail" alt="material_03" title="material_03" /></a>
<a href='http://laurawesome.com/tug-of-war/material_04/' title='material_04'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_04-284x150.jpg" class="attachment-thumbnail" alt="material_04" title="material_04" /></a>
<a href='http://laurawesome.com/tug-of-war/material_05/' title='material_05'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_05-284x150.jpg" class="attachment-thumbnail" alt="material_05" title="material_05" /></a>
<a href='http://laurawesome.com/tug-of-war/material_06/' title='material_06'><img width="284" height="150" src="http://laurawesome.com/wp-content/uploads/2008/11/material_06-284x150.jpg" class="attachment-thumbnail" alt="material_06" title="material_06" /></a>

]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/tug-of-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blazing the trail of Awesome!</title>
		<link>http://laurawesome.com/blazing-the-trail-of-awesome/</link>
		<comments>http://laurawesome.com/blazing-the-trail-of-awesome/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 14:38:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/blazing-the-trail-of-awesome/</guid>
		<description><![CDATA[As we started our trek we had many unknown foes, the arduino, max msp, audio inputs. We tackled an easy an output int ledPin_01=2; int ledPin_02=3; int ledPin_03=4; int ledPin_04=5; void setup() { pinMode(ledPin_01, OUTPUT); pinMode(ledPin_02, OUTPUT); pinMode(ledPin_03, OUTPUT); pinMode(ledPin_04, OUTPUT); } void loop() { digitalWrite(ledPin_01, HIGH); delay(500); digitalWrite(ledPin_01, LOW); delay(500); digitalWrite(ledPin_02, HIGH); delay(500); digitalWrite(ledPin_02, [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="480" height="360" src="http://www.youtube.com/embed/COq_PtpeHlI" frameborder="0" allowfullscreen></iframe></p>
<p>As we started our trek we had many unknown foes, the arduino, max msp, audio inputs. We tackled an easy an output</p>
<p>int ledPin_01=2;<br />
int ledPin_02=3;<br />
int ledPin_03=4;<br />
int ledPin_04=5;<br />
void setup()<br />
{ pinMode(ledPin_01, OUTPUT);<br />
pinMode(ledPin_02, OUTPUT);<br />
pinMode(ledPin_03, OUTPUT);<br />
pinMode(ledPin_04, OUTPUT); }</p>
<p>void loop() { digitalWrite(ledPin_01, HIGH);<br />
delay(500); digitalWrite(ledPin_01, LOW);<br />
delay(500); digitalWrite(ledPin_02, HIGH);<br />
delay(500); digitalWrite(ledPin_02, LOW);<br />
delay(500); digitalWrite(ledPin_03, HIGH);<br />
delay(500); digitalWrite(ledPin_03, LOW);<br />
delay(500); digitalWrite(ledPin_04, HIGH);<br />
delay(500); digitalWrite(ledPin_04, LOW); delay(500); }</p>
<p>As we realized the true task ahead was really much greater. The input we wanted had to be processed through another software proving to be in a cunning disguise of cute gui buttons. But nothing is to great for our heroes.<br />
First we found a patch for the arduino to send an input to MAX|MSP<br />
#include</p>
<p>/*<br />
&#8212;- SimpleMessageSystem Example 1 &#8212;-<br />
Control Arduino board functions with the following messages:</p>
<p>r a -&gt; read analog pins<br />
r d -&gt; read digital pins<br />
w d [pin] [value] -&gt; write digital pin<br />
w a [pin] [value] -&gt; write analog pin</p>
<p>Base: Thomas Ouellet Fredericks<br />
Additions: Alexandre Quessy</p>
<p>*/</p>
<p>// Include de SimpleMessageSystem library<br />
// REMOVE THE FOLLOWING LINE IF USING WIRING</p>
<p>void setup()<br />
{</p>
<p>// The following command initiates the serial port at 9600 baud. Please note this is VERY SLOW!!!!!!<br />
// I suggest you use higher speeds in your own code. You can go up to 115200 with the USB version, that&#8217;s 12x faster<br />
Serial.begin(115200); //Baud set at 9600 for compatibility, CHANGE!</p>
<p>}</p>
<p>void loop()<br />
{</p>
<p>if (messageBuild() &gt; 0) { // Checks to see if the message is complete and erases any previous messages<br />
switch (messageGetChar()) { // Gets the first word as a character<br />
case &#8216;r&#8217;: // Read pins (analog or digital)<br />
readpins(); // Call the readpins function<br />
break; // Break from the switch<br />
case &#8216;w&#8217;: // Write pin<br />
writepin(); // Call the writepin function<br />
}</p>
<p>}</p>
<p>}</p>
<p>void readpins(){ // Read pins (analog or digital)</p>
<p>switch (messageGetChar()) { // Gets the next word as a character</p>
<p>case &#8216;d&#8217;: // READ digital pins</p>
<p>messageSendChar(&#8216;d&#8217;); // Echo what is being read<br />
for (char i=2;i&lt;14;i++) {<br />
messageSendInt(digitalRead(i)); // Read pins 2 to 13<br />
}<br />
messageEnd(); // Terminate the message being sent<br />
break; // Break from the switch</p>
<p>case &#8216;a&#8217;: // READ analog pins</p>
<p>messageSendChar(&#8216;a&#8217;); // Echo what is being read<br />
for (char i=0;i&lt;6;i++) {<br />
messageSendInt(analogRead(i)); // Read pins 0 to 5<br />
}<br />
messageEnd(); // Terminate the message being sent</p>
<p>}</p>
<p>}</p>
<p>void writepin() { // Write pin</p>
<p>int pin;<br />
int state;</p>
<p>switch (messageGetChar()) { // Gets the next word as a character</p>
<p>case &#8216;a&#8217; : // WRITE an analog pin</p>
<p>pin = messageGetInt(); // Gets the next word as an integer<br />
state = messageGetInt(); // Gets the next word as an integer<br />
pinMode(pin, OUTPUT); //Sets the state of the pin to an output<br />
analogWrite(pin, state); //Sets the PWM of the pin<br />
break; // Break from the switch</p>
<p>// WRITE a digital pin<br />
case &#8216;d&#8217; :</p>
<p>pin = messageGetInt(); // Gets the next word as an integer<br />
state = messageGetInt(); // Gets the next word as an integer<br />
pinMode(pin,OUTPUT); //Sets the state of the pin to an output<br />
digitalWrite(pin,state); //Sets the state of the pin HIGH (1) or LOW (0)</p>
<p>}</p>
<p>}</p>
<p>Then we figured out how to read that input in MAX and start to manipulate an input.</p>
<p><a href="http://3.bp.blogspot.com/_hSIZMDEZg8c/SRME1mnnn_I/AAAAAAAAADo/DBc2f8Mxsj4/s1600-h/audio%2Bled+output_msp.png"><img style="cursor: hand; width: 320px; height: 180px; margin: 0 0 10px 10px;" src="http://3.bp.blogspot.com/_hSIZMDEZg8c/SRME1mnnn_I/AAAAAAAAADo/DBc2f8Mxsj4/s320/audio%2Bled+output_msp.png" alt="" border="0" /></a><br />
<iframe width="480" height="360" src="http://www.youtube.com/embed/qpJbjnh0jBo" frameborder="0" allowfullscreen></iframe><br />
Which we then took and made more little flashy lights.</p>
<p>_Laura and Jessica!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/blazing-the-trail-of-awesome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sudo -c EPIC win</title>
		<link>http://laurawesome.com/sudo-c-epic-win/</link>
		<comments>http://laurawesome.com/sudo-c-epic-win/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 07:39:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/sudo-c-epic-win/</guid>
		<description><![CDATA[What looked to be a dim night for our heroes, was quickly forgotten once they found a guiding light. The path the holy grail, if we may. Beginning to add complexity to our quest we added relays to the circuit for the possibilities of greater voyages in the futures. The journey looked to have a [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/d_SYt320S98" frameborder="0" width="480" height="360"></iframe></p>
<p>What looked to be a dim night for our heroes, was quickly forgotten once they found a guiding light. The path the holy grail, if we may. Beginning to add complexity to our quest we added relays to the circuit for the possibilities of greater voyages in the futures.<br />
The journey looked to have a stormy outcome when the heroes could only light two the sacred LEDs of the Four. However, this did not discourge us, for we are great. We checked to make sure power was going through each of the outputs with the mulitmeter. With hope restored, we found that was not our problem. Debating whether it was an issue of the two different types of relays we were trying we tried switching around the components to check that all were working. It seemed the great weakness of our foe was that the LEDs were below expectations, we set on a frantic search among our LEDs to find ones that could save us. Finally, We found our redeeming LEDs.<br />
and THUS<br />
<a href="http://2.bp.blogspot.com/_hSIZMDEZg8c/SRvVz2hBHSI/AAAAAAAAAD4/k7GfyM5zA9o/s1600-h/la+boards_relay+%2B+4+output.jpg"><img style="float: left; cursor: hand; width: 247px; height: 320px; margin: 0 0 10px 10px;" src="http://2.bp.blogspot.com/_hSIZMDEZg8c/SRvVz2hBHSI/AAAAAAAAAD4/k7GfyM5zA9o/s320/la+boards_relay+%2B+4+output.jpg" alt="" border="0" /></a></p>
<p>MAGIC</p>
<p>(not really_Here&#8217;s the code)</p>
<p>&#8216; {$STAMP BS2}<br />
&#8216;{$PBASIC 2.5}<br />
TIME VAR Word<br />
DEBUG &#8220;Prototype 1&#8243;, CR<br />
DO<br />
HIGH 14<br />
PAUSE 100<br />
RCTIME 14, 4, TIME<br />
DEBUG DEC TIME, CR<br />
IF TIME=1 THEN<br />
HIGH 4<br />
DEBUG &#8220;Oh&#8221;, CR<br />
PAUSE 750<br />
HIGH 5<br />
DEBUG &#8220;My&#8221;, CR<br />
PAUSE 750<br />
HIGH 6<br />
DEBUG &#8220;F&#8221;, CR<br />
PAUSE 750<br />
HIGH 7<br />
DEBUG &#8220;G&#8221;, CR</p>
<p>ENDIF</p>
<p>PAUSE 1000<br />
LOW 4<br />
LOW 5<br />
LOW 6<br />
LOW 7<br />
LOOP</p>
<p>Our Next quest is being sent to us from a far away land. The foe will present us with not only the task of trying to create a new module for the wall but added beasts of more flexinol wires and an Arduino board (and mic) to figure out a way to trigger an output based on an audio input.</p>
<p>*Yay!11!!!1!!*</p>
<p>_Jessica Becker and Laura Wickesberg</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/sudo-c-epic-win/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Lastest Conquest :D</title>
		<link>http://laurawesome.com/the-lastest-conquest-d/</link>
		<comments>http://laurawesome.com/the-lastest-conquest-d/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 05:11:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/the-lastest-conquest-d/</guid>
		<description><![CDATA[Our heroes tackle the quest of creating a panel that shows the response of the wire to the input. We resolved upon layer system of flexible and dense material (wood and pantyhose). We set the board for two inputs (successfully). Our next step is toward audio inputs. In the meantime however our brave heroes would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_hSIZMDEZg8c/SRvVQ_mK3nI/AAAAAAAAADw/k_uO_m-90Uc/s1600-h/la+boards_tran%2B2output.jpg"><img style="float:right;cursor:hand;width:247px;height:320px;margin:0 0 10px 10px;" src="http://3.bp.blogspot.com/_hSIZMDEZg8c/SRvVQ_mK3nI/AAAAAAAAADw/k_uO_m-90Uc/s320/la+boards_tran%2B2output.jpg" border="0" /></a><br /><a href="http://2.bp.blogspot.com/_hSIZMDEZg8c/SO2Ujq0M58I/AAAAAAAAADQ/9Alxz9t5W2o/s1600-h/DSC01324.JPG"><img style="float:left;cursor:hand;margin:20px;" src="http://2.bp.blogspot.com/_hSIZMDEZg8c/SO2Ujq0M58I/AAAAAAAAADQ/9Alxz9t5W2o/s320/DSC01324.JPG" border="0" alt=""></a></p>
<p>Our heroes tackle the quest of creating a panel that shows the response of the wire to the input. We resolved upon layer system of flexible and dense material (wood and pantyhose).</p>
<p><a href="http://1.bp.blogspot.com/_hSIZMDEZg8c/SO2Vig3fVkI/AAAAAAAAADg/vbeOkp44Xv0/s1600-h/DSC01333.JPG"><img style="float:left;cursor:hand;margin:0 10px 10px 0;" src="http://1.bp.blogspot.com/_hSIZMDEZg8c/SO2Vig3fVkI/AAAAAAAAADg/vbeOkp44Xv0/s320/DSC01333.JPG" border="0" alt=""></a></p>
<p>We set the board for two inputs (successfully). Our next step is toward audio inputs. In the meantime however our brave heroes would like to explore the dark forest of more panels and a more precise system.</p>
<p>*m/*</p>
<p>_Jessica Becker and Laura Wickesberg!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/the-lastest-conquest-d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And so our heroes continue&#8230;</title>
		<link>http://laurawesome.com/and-so-our-heroes-continue/</link>
		<comments>http://laurawesome.com/and-so-our-heroes-continue/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 07:46:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/and-so-our-heroes-continue/</guid>
		<description><![CDATA[While wading through the murky waters of discovery, we uncovered many possibilities of progress. Our initial attempts to push forward towards a skin system faltered when we were unable to get both wires to substantially react. We think that it is because of a lack of power since we can only see the wires slightly [...]]]></description>
			<content:encoded><![CDATA[<p>While wading through the murky waters of discovery, we uncovered many possibilities of progress. Our initial attempts to push forward towards a skin system faltered when we were unable to get both wires to substantially react. We think that it is because of a lack of power since we can only see the wires slightly move, though perhaps it is just wishful thinking.<br />We decided to hook up LEDs to make sure the circuit at least reacted.</p>
<p>The basic circuit looks like<br /><a href="http://1.bp.blogspot.com/_hSIZMDEZg8c/SRvWeYxO8BI/AAAAAAAAAEE/YBsPz_zxLaM/s1600-h/la+boards_tran.jpg"><img style="float:left;cursor:hand;width:247px;height:320px;margin:0 10px 10px 0;" src="http://1.bp.blogspot.com/_hSIZMDEZg8c/SRvWeYxO8BI/AAAAAAAAAEE/YBsPz_zxLaM/s320/la+boards_tran.jpg" border="0" /></a></p>
<p><a href="http://4.bp.blogspot.com/_hSIZMDEZg8c/SOSC-West8I/AAAAAAAAAC4/GnKaoTUTYfw/s1600-h/DSC01303.JPG"><img style="float:right;cursor:hand;margin:0 0 10px 10px;" src="http://4.bp.blogspot.com/_hSIZMDEZg8c/SOSC-West8I/AAAAAAAAAC4/GnKaoTUTYfw/s320/DSC01303.JPG" border="0" /></a></p>
<p>with <br />&#8216; {$STAMP BS2}<br />&#8216;{$PBASIC 2.5}<br />TIME VAR Word<br />DEBUG &#8220;Prototype 1&#8243;, CR<br />DO<br />HIGH 14<br />PAUSE 100<br />RCTIME 14, 2, TIME<br />DEBUG DEC TIME, CR<br />IF TIME=1 THEN<br />HIGH 2<br />DEBUG &#8220;TRIPPED&#8221;, CR<br />HIGH 3<br />DEBUG &#8220;TRIP&#8221;, CR<br />PAUSE 20<br />ENDIF<br />PAUSE 1000<br />LOW 2</p>
<p>LOW 3</p>
<p>LOOP</p>
<p>*N00Bs*</p>
<p>_Laura Wickesberg and Jessica Becker!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/and-so-our-heroes-continue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A New Approach To Our Quest</title>
		<link>http://laurawesome.com/a-new-approach-to-our-quest/</link>
		<comments>http://laurawesome.com/a-new-approach-to-our-quest/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 18:09:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/a-new-approach-to-our-quest/</guid>
		<description><![CDATA[As we step forward on our journey, we considered the possibilities of the paths we could follow. Upon exploration of previous knights, we have decided our exploration shall continue with the application of multiple flexinol wires to a material. Starting to generate a possible wall texture. We are not sure how to test the effectiveness [...]]]></description>
			<content:encoded><![CDATA[<p>As we step forward on our journey, we considered the possibilities of the paths we could follow.  Upon exploration of previous knights, we have decided our exploration shall continue with the application of multiple flexinol wires to a material.  Starting to generate a possible wall texture.  We are not sure how to test the effectiveness of our quest.  However, while we wait for our audio input parts to arrive, we shall begin testing the coordination of the flexinol and the materials. </p>
<p>-Laura and Jessica!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/a-new-approach-to-our-quest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our Heroes Next Quest?</title>
		<link>http://laurawesome.com/our-heroes-next-quest/</link>
		<comments>http://laurawesome.com/our-heroes-next-quest/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 06:34:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/our-heroes-next-quest/</guid>
		<description><![CDATA[_Laura Wickesberg and Jessica Becker!]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_hSIZMDEZg8c/SNsxr8jCwcI/AAAAAAAAACw/8FnBzJuGph4/s1600-h/Research+Agenda.jpg"><img style="display:block;text-align:center;cursor:hand;margin:0 auto 10px;" src="http://3.bp.blogspot.com/_hSIZMDEZg8c/SNsxr8jCwcI/AAAAAAAAACw/8FnBzJuGph4/s400/Research+Agenda.jpg" border="0" /></a></p>
<p>_Laura Wickesberg and Jessica Becker!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/our-heroes-next-quest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>W00t!</title>
		<link>http://laurawesome.com/w00t/</link>
		<comments>http://laurawesome.com/w00t/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 06:18:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.laurawesome.com/w00t/</guid>
		<description><![CDATA[As our two heroes journey continues they face a new foe. The photo resistor. There were many perils along the way. Luckily those before us in this path left helpful trails of information. We found that the photo resistor must have an adequate light to respond to as well as what conditions we could expect. [...]]]></description>
			<content:encoded><![CDATA[<p>As our two heroes journey continues they face a new foe. The photo resistor. There were many perils along the way. Luckily those before us in this path left helpful trails of information. We found that the photo resistor must have an adequate light to respond to as well as what conditions we could expect. The most treacherous thing we face was the 9volt. Quickly learning that by not unplugging it while fetching some coffee, it rapidly drains.</p>
<p>*FTW!*</p>
<p>_Laura Wickesberg and Jessica Becker!</p>
]]></content:encoded>
			<wfw:commentRss>http://laurawesome.com/w00t/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
